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Games of Daze
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Infomagic - Games of Daze (Summer 1995) (Disc 1 of 2).iso
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dcg301up
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quester.scr
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Text File
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1993-05-25
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5KB
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178 lines
!
! Default quester script..
!
! (c) DC Software, 1992
!
!------------------------------------------------------------------------!
:@TALK ! Talk to the character !
!------------------------------------------------------------------------!
! No more quests?
if npc.v1 = 16 GOTO NOMORE;
! Always talk to the leader of the pack..
group.current = 0;
! Initialize the first time through..
if npc.v0 = 0 then
npc.v0 = 1; ! We've talked, but no quest is pending..
npc.v1 = 0; ! Do quest 0 first.
else
if npc.v0 = 2 goto QUEST; ! We already have a quest..
endif;
! Select the item to be quested..
:LOOP
setbp( npc, npc.v1 );
if npc.bp.count = 0 then
inc( npc.v1 ); ! The slot is empty, check the next one !
if npc.v1 = 16
goto NOMORE; ! We've got no more quests !
goto LOOP;
endif;
:START
writeln( "Are you in need of a quest?" );
L1 = select( "Yes", "No", "Talk", "Bye" );
ON L1 GOTO QYES, QNO, CHAT, CSTOP;
:QYES
writeln( "I'll pay you ", $npc.bp.value, " if you bring me the ", npc.bp.name );
writeln( "Good luck.." );
npc.v0 = 2; ! Quest Given
STOP;
:QNO
writeln( "Then be on your way please.." );
STOP;
!
! We HAVE a quest
!
:QUEST
setbp( npc, npc.v1 ); ! Select the quest that was given.. !
writeln( player.name, "! Have you brought me the ", npc.bp.name, "?" );
voice( "Quest" );
L1 = select( "Yes", "No", "Talk", "Bye" );
on L1 goto CYES, CNO, CHAT;
goto CSTOP;
:CYES
! Find out WHO has the item
L2 = find( player, npc.bp.name );
if L2 < 0 then
! No one, so find out if the object is a person..
L2 = find( group, npc.bp.name );
if L2 < 0 goto NOTHERE;
endif;
group.current = L2;
! If the player's name matches the backpack name, its a RESCUE !
if player.name = npc.bp.name then
writeln( player.name, "! I almost didn't recognize you.." );
!
! When the rescued person leaves the party, take the following actions
!
player.v1 = 2; ! 1 when I join the party. 2 on delivery!
if( player.text >= 0 ) then
inc( player.text ); ! Change text block (if any)
endif;
if( player.voice >= 0 ) then
inc( player.voice ); ! Change voice file (if any)
endif;
if( player.picture >= 0 ) then
inc( player.picture ); ! Change picture file (if any)
endif;
player.type = CIVILIAN; ! No longer a prisoner !
! Place the player at next to the NPC (quester)
leave( player.index, npc.x+1, npc.y ); ! Remove from the party
group.current = 0;
else
! Otherwise, the quested item is in the player's backpack.
L2 = find( player.bp, npc.bp.name, npc.bp.type );
if L2 < 0 GOTO NOTHERE;
vanish( player.bp );
endif;
npc.v0 = 1; ! No quest pending, but we already met
inc(npc.v1); ! Increment backpack index for next quest (if any)
! Now give a reward..
inc( group.gold, npc.bp.value ); ! Pay for it !
writeln( $npc.bp.value, " is the reward. Here it is." );
if npc.bp.weight > 0 then
L4 = npc.bp.weight; ! Experience is given here !
else
L4 = npc.bp.value / 10 * (random(3)+1) + 1; ! Give random experience !
endif;
! Do the whole party..
foreach player do
inc( player.exp, L4 ); ! Level promotions are automatic !
endfor;
if npc.bp.endgame = END_ON_GIVE then
if npc.bp.endtext > 0 then
readtext( npc.bp.endtext );
endif;
ENDGAME;
endif;
:CSTOP
writeln( "May the force be with you." );
STOP;
:CNO
writeln( "Why are you back then?" );
GOTO CHAT1;
!
! Conversation is optional for a quester, but this one likes to chat..
!
:CHAT
writeln( "What would you like to talk about?" );
:CHAT1
L3 = getstr("Name","Where","Quest","Bye");
! First, see if the keyword typed is in the character's text block !
if dotext( S0 ) then
if L3 = 3 then
STOP;
endif;
goto CHAT1;
endif;
! It didn't, so try the predefined ones..
on L3 goto CName, WHERE, START, CSTOP;
! Nope, try a 'DEFAULT' line
if not dotext( "DEFAULT" ) then
writeln( "I don't know anything about that!" );
endif;
goto CHAT1;
:CName
writeln( "My name is ", npc.name, "." );
GOTO CHAT1;
:WHERE
writeln( "If I knew where, I wouldn't need your services!" );
GOTO CHAT1;
:NOMORE
writeln( "Sorry, I have no more quests." );
STOP;
:NOTHERE
writeln( "You don't have the ", npc.bp.name, " with you." );
writeln( "Are you sure you found it?" );
L3 = select( "Yes", "No", "Maybe", "What", "Who", "Ugh..", "Bye" );
writeln( "Hmm.. Come back when you find it.." );
STOP;